repluck is an implementation of the physical model of the plucked string. A user can control the pluck point, the pickup point, the filter, and an additional audio signal, axcite. axcite is used to excite the 'string'. Based on the Karplus-Strong algorithm.
iplk -- The point of pluck is iplk, which is a fraction of the way up the string (0 to 1). A pluck point of zero means no initial pluck.
icps -- The string plays at icps pitch.
kamp -- Amplitude of note.
kpick -- Proportion of the way along the string to sample the output.
krefl -- the coefficient of reflection, indicating the lossiness and the rate of decay. It must be strictly between 0 and 1 (it will complain about both 0 and 1).
Here is an example of the repluck opcode. It uses the files repluck.orc and repluck.sco.
Example 323. Example of the repluck opcode.
/* repluck.orc */ ; Initialize the global variables. sr = 44100 kr = 4410 ksmps = 10 nchnls = 1 ; Instrument #1. instr 1 iplk = 0.75 kamp = 30000 icps = 220 kpick = 0.75 krefl = 0.5 axcite oscil 1, 1, 1 apluck repluck iplk, kamp, icps, kpick, krefl, axcite out apluck endin /* repluck.orc */
/* repluck.sco */ ; Table #1, a sine wave. f 1 0 16384 10 1 ; Play Instrument #1 for two seconds. i 1 0 2 e /* repluck.sco */